Post by Grimone on Aug 4, 2023 16:49:11 GMT
Human Lifespan: 70 - 80 Yrs Weight: 140 - 190 lbs Height: 5'0" - 6'0"lbs |
Subraces
- Elthain: High Men descended from those who witnessed the first sunrise of after the ascendance. Receiving the archons blessing which rejuvenated their lifespan. Allowing them to live roughly 110 to 120 years. Although few in number, they are typically high class nobles or royals in human societies.
- Lyrian: Low Men descended from those who lingered within the labyrinth and did not witness the first sunrise. Instead rising later to witness the first full moon. Their blessing being lesser in strength. Allowing them to live roughly 70 to 80 years. By far they are the most common type of human.
- Rhudin: Albino humans with pale skin, white hair and grey eyes. Descended from those who refused to leave the labyrinth, never witnessing the first sunrise after the ascendance. Thus they never received the archons blessing of rejuvenation which revived humanity. Typically having a shorter lifespan, only living around 40 to 50 years.
Languages
- Manish: Common tongue of Thakar & native of the Empire.
- Suthish: Native tongue of humans living in The Kingdom.
- Eldric: Spoken by the Drow, Rhudin, Shaldh and the Orkh.
Origins
No one truly knows what was responsible for the creation of the human race, but they are believed to be one of the youngest races of thakar. They are of an ancestral heritage, believed to have descended from three elder families. It was these original three families who passed down their knowledge, history and traditions from one generation to another. Over the centuries, nations have risen to glory and power and fallen just as quickly. But the empire is said to be mankind's most glorious and powerful achievement yet.
Sylvan Lifespan: 490 - 500 Yrs Weight: 120 - 170 lbs Height: 5'0" - 6'0" |
Subraces
- Eladrin: Also called high elves or sun elves. The eladrin are descended from those who witnessed the first sunrise after the ascendance. Having pale skin and gold or silver hair. Often being the ruling elites of sylvan society within The Republic.
- Sindar: Also called wild elves or moon elves. The sindar are descended from those who lingered within the labyrinth and did not see the first sunrise. Instead rising later to witness the first full moon after the ascendance. Having tanned skin and red or brown hair, the commoners of The Republic.
- Drow: Also called dark elves or deep elves. The drow are descended from those who refused to leave the labyrinth and chose to reside in its shadow. Never witnessing the first sun or moon after the ascendance. Having obsidian skin with white or black hair.
Languages
- Sylvic: Native tongue of the Eladrin & Sindar of The Republic.
- Eldric: Spoken by the Drow, Rhudin, Shaldh and the Orkh.
- Manish: Common tongue of Thakar & native of The Empire.
Origins
Believed to be the first and eldest race to inhabit the lands of Thakar. Often called elves by other races, Sylvan enjoy youth and health for most of their lives and don't begin to feel the effects of age until the beginning of their third century. Even then, they suffer few of the infirmities of old age. In addition to this, they don't sleep but find their rest in a meditative state called “Reverie”, a four hour long meditative rest where they remain conscious of their surroundings and can slowly regenerate from minor and moderate wounds.
Drugha Lifespan: 190 - 200 Yrs Weight: 130 - 180 lbs Height: 3'6" - 4'6" |
Subraces
- Hildur: Also called hill dwarves or bronze dwarves. The hildur are by far the most common type of dwarves. Abandoning their mountain homes to integrate with human societies. Generally having beards of blonde or red hair. Having witnessed the first sunrise, never turning back.
- Mundri: Also called mountain dwarves or iron dwarves. Those who dwell in the deep, constructing mighty fortress cities and mining treasures of the labyrinth. Generally having beards of black or brown hair. Having witnessed the first sunrise, but returning to the underground.
- Shaldh: Also called shadow dwarves or grey dwarves. Those who never ascended to see the first sunrise and out of fear of the light, remained in the labyrinth. Generally having pale skin and beards of white or grey hair.
Languages
- Durish: Native tongue of the Hildur and Mundri dwarves.
- Eldric: Spoken by the Drow, Rhudin, Shaldh and the Orkh.
- Manish: Common tongue of Thakar & native of The Empire.
Origins
Often called dwarves by other races. Drugha are an ancient and stoic race of cave dwellers. According to their own mythologies, the six drugha clans were forged from the breath of the primordial titan. Others say they were carved out of a shard of the heart of the world by faerie. No one knows for sure, but it is known that the six clans of the Drugha race have been around almost as long as the world is old. They are a tough, tradition abiding folk known for their strong martial traditions and beautiful craftsmanship.
Urkhai Lifespan: 45 - 55 Yrs Weight: 180 - 230 lbs Height: 6'0" - 7'0" |
Subraces
- Khul: Also called great orcs or khan orcs. A general term for above average sized orcs with horns that grow to be 6'6" to 7'6" tall and have a slightly longer lifespan of 50 to 60 years old. Typically with either a deep emerald green or deep ruby red skin tone. These are most often chieftains and warlords of the khanate.
- Uruk: Also called hill orcs, a general term for surface dwelling orcs of above average size and stature with lighter skin in shades of pale red to pale green. Found primarily in the northwest but known to integrate with human society when they have to.
- Orkh: Also called cave orcs, a general term for labyrinth dwelling orcs of below average size and stature, with darker skin in shades of white to black. While rarely seen above ground, refugees do appear on occasion.
Languages
- Urtash: Native tongue of the Khul & Uruk of the Khanate.
- Eldric: Spoken by the Drow, Rhudin, Shaldh and the Orkh.
- Manish: Common tongue of Thakar & native of The Empire.
Origins
Often called orcs by other races. Their urkhai traditions teach them at a young age to respect the struggle of life. Believing that they were born as beasts before their ascendance and the gift of wisdom. To an orc, it is pain that sharpens the mind and strengthens the soul. Their religion is one of pure survival and the pursuit of strength is paramount. Only the strongest may lead, only the strongest will live, fear is weakness and death is a gift that only great warriors can truly appreciate. Death is not an evil force to the tribes of the urkhai. Death is simply an old friend, an eternal rest from all the troubles of life.
Hybrid Language is same as the parent who raised them. |
Subraces
- Eliyan: Half human/sylvan hybrids, also called Half Elves. With shorter pointed ears, facial hair and a lifespan of roughly 280 to 290 years. More athletic and agile then a human, but sturdier and more muscled then an elf. Reaching maturity at around thirty years old.
- Brutan: Half human/urkhai hybrid, also called Half Orcs. Roughly the same size and height as their human parent but with skin tone similar to their orcish parent. Typically being more muscled then an average human while having smaller tusks then a true orc and a lifespan of roughly 60 to 70 years. Reaching maturity at around fifteen years old.
- Dhruan: Half human/drugha hybrid, also called Half Dwarves. Growing to be around 4'6" to 5'6" tall with more agility and stamina then a dwarf, but heavier and more muscled then a human. With a lifespan of roughly 130 to 140 years. Reaching maturity at around twenty years old.
- Ghathi: Half drugha/urkhai hybrids, also called Goblins. Growing to be 4'0" to 5'0" tall with an thinner, athletic, but surprisingly muscled body. Having the skin tone, fangs and tusks like their orcish parent, but with longer hair and smaller size of their dwarvish parent. With a lifespan of roughly 110 to 120 years. Reaching maturity around nineteen years old.
- Uniya: Half sylvan/urkhai hybrids, also called Spriggan. Growing to be 5'6" to 6'6" tall with a thinner, more athletic body similar to their elven parent, but slightly taller and more muscled like their orcish parent. Having the skin tone and fanged teeth of an orc, but with fairer skin and long pointed ears of an elf. With a lifespan of roughly 260 to 270 years. Reaching maturity at around twenty five years old.
- Hysier: Half sylvan/drugha hybrid, also called Gnomes. Growing to be roughly the same height as their dwarvish parent but thinner and with greater stamina like their elvish parent. Having the facial hair of a dwarf, but long pointed ears like an elf. With a lifespan of roughly 340 to 350 years. Reaching maturity at around forty years old.
CURSED Any race can become a cursed creature |
Known Curses
- Vampirism: Achieved by drinking the blood of a shade, creating a trueborn vampire, which in turn can create new trueborn with their own blood. Granting them red eyes, retractable fangs and claws, enhanced strength, speed, senses, agility, durability and stamina roughly twice that of an average member of their race. However this increases slowly with age before settling at around three to four times their races average strength and speed after reaching one thousand years of age. Vampires are ageless and will remain youthful so long as they regularly feed on living blood. Allowing them to rapidly regenerate from any wound that isn't caused by an alderwood stake to the heart, or dead blood. Dead blood having a highly acidic effect on them and is capable of slowing their regeneration. As they age, their innate power of mesmerism and compulsion via direct eye contact becomes stronger. All vampires are vulnerable to the sun, newborns burning to ash with only a minute of direct sunlight. However as they age the suns effect becomes less lethal. Instead causing temporary nausea, fatigue and drowsiness. Starvation of blood is also known to weaken their abilities and slowly drive them insane if given enough time. However the older they become, the longer they can go without feeding.
- Lycanthropy: Only during a full moon can a werewolfs bite infect another with lycanthropy. Allowing them to transform into a true wolf man form with limited control during a full moon or an eclipse. However given a few years they can eventually learn to control themselves in this state but are unable to stop the transformation itself. When in wolfman form, they have enhanced strength, speed, senses, agility, durability and stamina roughly four to five times that of their races average. In human form they have roughly twice the prowess of their races average similar to a newborn vampire. As well as having four retractable canines and claws that can be used at any time. However when not a full moon, a werewolfs venom is lethal. Typically killing a mortal within a day, vampires are resistant but will endure several weeks of intense pain, nausea, fatigue and drowsiness before the venom passes out of their system. All werewolves have regenerative healing on par with a vampire but this slows with age. However they are vulnerable to silver and wolfsbane. Silver burning like acid and slowing their self healing and wolfsbane causing an allergic reaction which can result in powerful hallucinations and if exposed for too long, they struggle to breath and eventually suffocate.
- Possession: While being a rare occurrence, any mortal soul that has been consumed by intense fear, sorrow and despair is vulnerable to possession by a demon. Transforming them into a shade as their soul slowly withers and the possessing demon takes control of their body. These shades are known by their pure white eyes and are powerful psychics. Capable of telekinesis, telepathy, projection, soul sense, mind melding and pain immunity. Unfortunately a mortal body can't hold a demon forever. Their body slowly withering over the course of several days. To counter this effect, a shade will essentially borrow the memories and personality of their host. Using their fading mortal soul as fuel to prolong their lives for up to a century. Shades can be exorcised from a host via a lengthy ritual, however the longer they have control of their host the more likely the host is to die in the process. However once banished they can't possess another host until the exorcist that banished them dies. Another esoteric ritual allows one to permanently bind a demon to their current host until the one who bound them dies. Nullifying their ability to body hop to a new host. However the only true way to destroy a demon being a diabolist blade. A ritually purified weapon made of dragons teeth.
- Undeath: Achieved by undergoing a ritual ceremony that requires the sacrifice of thirteen living souls under the light of an eclipse. Creating a temporary nexus of infernal and celestial essence allowing one to separate their soul from their body and place it into an inanimate object known as a philactory. Ensuring that even after their body naturally dies, they will rise again as a Liche. Granting them powers of shadow travel and a withering touch that decays any living matter their come in contact with. These undead creatures are vulnerable to immolation by fire, though if their philactory isn't destroyed, they will simply generate a new body next to their philactory. In the absence of fire, a Liche will rapidly regenerate from any wound. Due to this nigh immortality, a Liche is immune to the weaknesses of mortal flesh. Such as sleep, hunger, thirst, poison and disease. Their dead blood also being a powerful tool against vampires.